Wednesday, 7 August 2013

D&D Next Monsters: Interlude: A New Packet...

As the D&D Next community reels from the 2nd August 2013 packet release Surf takes a moment to tell us what impact the new packet will have on his analysis...

 

Well if you haven't been living under a rock you are probably hearing the screams about the new packet release!

Many of the underpinnings of PC Classes have changed, most classes have seen significant modification, skills (as they were) have been completely removed and replaced. Feats saw significant modification.

And changes were made to some monsters.

Naturally many readers are wondering what this means to this series of articles... Strangely enough, it doesn't impact my analysis much! Not yet, at any rate.

I can almost hear the puzzled voices. Let me explain...

The thing is this packet doesn't bring the sweeping changes to monsters that it brought to PCs. As 00 Read First.pdf indicates some creatures have been updated with damage, AC or accuracy adjusted downwards. And some creatures have had their hitpoints and/or XP adjusted. The encounter table for XP hasn't changed and spot-checking of a number of key creatures shows that few are changed and those that have been altered have minimal adjustments made.

I wouldn't rule out a big overhaul of monster. But my guess is that we are an update or two away from that.

But shouldn't the changes to classes have some impact on my analysis?

Sure. And after I've posted the consolidated tables in Part 8 I'll put subsequent parts on hold and do a full review. That means readers will have to wait a week or two for those subsequent articles. But hey, it can't be helped...

 

 

Check back tomorrow for the next installment Part 5: Attack Bonus Analysis...

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